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Various guides

  How to use the "Cam setting"

We start with the concept that each of us has his own visual preference, therefore is impossible to indicate the correct values ​​that can fit well for everyone.

The visuals in the game are 4 (actually 5 but the "bonnet" in play is not used) and all changeable at our own will.


VISUAL INTERNAL Central / Hood ( "bonnet2")



To adjust them as first open the utility, select the car you want to modify, and over the preview photo there is the CAM SET button, so you open the "visual control" menu.

All are selected from the menu ....
The first pull-down menu (CAR VERSION) select the preferred combinations between the various "lights on" - "lightpod installed", "lights out"... etc etc

In the second drop-down menu you will find the visual (CAMERA)

CAM_INTERNAL (poiszione pilot)
CAM_BACKSEAT (poizione behind the car)
CAM_EXTERNAL (position Bumper)
CAM_BONNET2 (central passenger compartment or in some cars is already set on the hood)

When you have selected the option you want,both the first pull-down menu, and even in the second,it will appear all the numbers that you can edit in the left panel.

POSITION: (the visual starting point)
first two arrows X axis: left right
arrows second axis Y: High Low
arrows third axis Z: On back

In the TARGET box
(End point of view)
The system to move it's the same, but we recommend not to change it.

FOV: This parameter gives the sense of speed and the visual perspective, for example on visual Hood, it is recommended to put the FOV 1.7 -1.8 

STEP: increasing it, every click will speed up the setting of the various pareametri you are going to select

STEERING WHEELS: Unchecking no longer see the steering wheel from the inner visual

SAVE LIVE: Save settings (in this regard, remember TO SAVE ALWAYS otherwise you lose time and enough!)

IMPORTANT!!! We recommend using the same parameters with both the lightpod mounted (for the night) and for the day. You will avoid to find you with two different views when you will race at night.

EXAMPLE viewing on the hood:
They select from the first drop down menu .... light_of_no_ramp
They select from the second drop-down menu ... Cam_bonnet2

I put the FOV 1.80 and I'm going to change the Z value (Front-Back "position") and take it as a starting -2.10
(This depends on car car so this vule value changed depending on the car that is used by around -1.95 to -2.25)
Save, close and try the car in a stage.

REMEMBER TO SAVE CHANGES and every car that you decide to use you should modify the visual control only the first time, then it will be right forever.

  How to prepare your car's setup?

This guide is for information only, remember that every structure is closely related to the driving style so purely subjective.


DIFFERENTIAL ELECTRONIC: Honestly it would take an engineer to explain, however, adjusting the percentage you can decide how much and at what speed threshold you intervene electronics and differential lock. For example at low speeds and during acceleration differentials must work. In full speed must be free.
DIFFERENTIAL MECHANICAL (2WD-4WD): They are mechanical and therefore the higher the more it will stop the wheels in traction, but it makes it harder guide for 2wd and less precise. For 4wd if you prefer a guide "type rear" lift the differential so much behind and the central and lower the front. Conversely you get the effect 2wd.

All values ​​must be adapted to every cars and every driving style!


Compression: the higher the value is, more the car becomes stiff. Expansion: the higher the value is, more the car bounces after the jumps and pits. Quick compression: it absorbs the first impact in the pits, higer is the value, the less the dumper get squashed. Rapid compression limit: affects the value above if it is higher, stiffen the car is.


Spring length: determines the height of the machine. Spring hardness: if you stretch the spring it should also increase the hardness to comply with the stability. Additional spring or spring preload: acts as the values ​​above and determines the first impact on the wheel. Spring hardness: as above.


Upper position: as more or less accurate insertion cornering worsening or improving mileage. Arm length steering: increases or decreases the convergence. Height Platform Support: updown suspensions attachments raising and lowering also the machine from the ground. Inclination: increases or decreases the camber of the wheels.

These values ​​also apply to the rear geometries.


The steering if you increase the degrees (that in layman's terms) must do more 'turns of the steering wheel to get to the maximum steering angle of the machine (all is also linked to the setting of the right wheel profiler). Front rearrollbar: are the anti roll bars and more are hard the machine becomes more precise but counterparty loses grip in bumpy.


In some machines there is the blossoming possibilities to choose the gear ratio (preset) between short/medium/long marches.


The regulator of braking: depending on your needs you can adjust the braking power between the front and rear. Higer the value is, more the car brakes strong (but you could lock Braking System).


They adjust the tires pressure.


+ The car jumps?

   Two causes:

It may be too low and therefore this makes it bouncing in the air.

Lift it from the ground acting on the length of the springs

Has the shock extension too rigid then "shoot the shock in the air".

Lower the "extensionexpansion" value in the dampers

+ The Machine understeer?

Increase the camber and the negative convergence value. Usually the convergence is always with the value - (minus). Operate the rear differential (on 4wd). Increase front anti roll bars.

+ The machine easily rolls?

It may be too high and too rigid. Change on the dampers and springs.


--> We recommend that you make a change at a time and give it a try to see how the car reacts and if you are going the right way (if you move too many parameters all at once you will never understand what is the right one or the wrong one)

Also suggest the beginners (when you are not so practical) to pass a value from one extreme to another in a way to understand immediately the different behavior of the machine. Then when you have found the right way you are going to modify it to find the right fit!

Tests on tests possibly on the bumpy stages will allow you to better understand every single value that relates to the structure.

  RBR si blocca al ritorno in utility (Win 10)

Ovvero quando finisco una prova, clicco su Return to RBR-World e si blocca!


Sopratutto se siete in quella fetta di utenti, sempre crescente, che hanno installato RBR su Windows 10 potrebbe già asservi capitato di arrivare a fine prova, premere invio su Return to RBR-World e scoprire che non succede nulla, per diversi minuti… nulla, bloccato! Spesso si blocca sulla schermata di gioco ma può capitare che si blocchi su una schermata completamente bianca.


Effettivamente è un bel problema, sopratutto se questo capita durante una gara, proprio alla fine di una prova ottimamente condotta.


La buona notizia è che Windows 10 ti offre la soluzione.

Premessa: nel 100% dei casi finora analizzati si è notato che il tempo di prova viene comunque inviato all’utility e quindi iniziamo con il dire che la classifica di gara è salva.

Premessa 2: va specificato che non è l’utility a bloccarsi ma bensì il gioco “liscio” che magicamente si “pianta” proprio al clic sul tasto di ritorno all’utility.


Procedimento di soluzione:

- provare a premere F2: potrebbe riuscire a chiudere il gioco senza altri interventi.


- Se F2 non funziona allora provare a premere CTRL+ALT+CANC: a questo punto dovrebbe comparirvi la schermata in cui scegliere la Gestione Attività, se vi compare la finestra di gestione attività allora è semplice, selezionate RBR (il gioco liscio, che dovrebbe avere la dicitura “Nessuna Risposta”) e cliccate su Termina Attività.


Il problema è che RBR è un gioco non windowed (non finestrato, quindi a tutto schermo) quindi è molto probabile che non riusciate a vedere la finestra di gestiona attività, la finestra si aprirà ma poi rimarrà “sotto” al gioco ancora bloccato.


A questo punto la soluzione che generalmente adotto io è la seguente:

- Premere il tasto home dalla tastiera (quello con il simbolo di Windows in basso a sinistra a fianco di Alt), a questo punto dovreste vedere o la barra di Windows oppure anche solo la freccina mouse. Qui dovete cliccare sul tasto a forma di 3 rettangoli che attiva una schermata in cui elenca tutti i programmi attivi in quel momento mettendoli incontemporanea tutti sullo schermo. In basso dovresti vedere due finestre chiamate Desktop 1 e Desktop 2.


Ora qui potrai trascinare la schermata del gioco (ancora bloccato) nel Desktop 2 lasciandoti la possibilità di tornare al Desktop 1 e vedere finalmente la finestra di Gestione Attività da cui chiudere il programma bloccato (con dicitura: Nessuna Risposta).